Things I make because I want to.
Games, motion, a strange tool that solves a problem of mine. None of these had a client, a deadline or a brief. That is exactly why they made me better at the work that does.
Why this matters to you
Every experiment here turned into technique in paid work: game physics taught me interface timing, motion taught me hierarchy, and vibe-coded tools taught me to ship something that works in days, not months.
Flood
A Roblox battle royale where the water rises and the last structure standing wins.
Zumbi Harvest
A Roblox game in Luau with a day cycle, economy, upgrades and zombie AI.
ZumbiPizza — Slice & Survive
A co-op pizza game with zombies built in Unity, with multiplayer via FishNet.
YouTube subtitle downloader
A script with a UI to download the subtitles of an entire channel at once.
The Pancake Tower Challenge
A game jam entry about a pancake competition, with my own programming and pixel art.
Stay with her
A Corona Jam game started 72 hours before the deadline. It didn't make it in time, but it taught me to cut scope.
Most of this starts on Instagram before it becomes a page.
If you like watching process, that is where I post first.






