Side projects

Things I make because I want to.

Games, motion, a strange tool that solves a problem of mine. None of these had a client, a deadline or a brief. That is exactly why they made me better at the work that does.

Why this matters to you

Every experiment here turned into technique in paid work: game physics taught me interface timing, motion taught me hierarchy, and vibe-coded tools taught me to ship something that works in days, not months.

GameLive

Flood

A Roblox battle royale where the water rises and the last structure standing wins.

made at Estúdio Crivy
GameIn progress

Zumbi Harvest

A Roblox game in Luau with a day cycle, economy, upgrades and zombie AI.

made at Estúdio Crivy
GameIn progress

ZumbiPizza — Slice & Survive

A co-op pizza game with zombies built in Unity, with multiplayer via FishNet.

ToolLive

YouTube subtitle downloader

A script with a UI to download the subtitles of an entire channel at once.

ToolLive

TraduzAI

Automates text variables in Illustrator and exports CSV for a translation workflow.

GameLearning legacy

The Pancake Tower Challenge

A game jam entry about a pancake competition, with my own programming and pixel art.

GameLearning legacy

Stay with her

A Corona Jam game started 72 hours before the deadline. It didn't make it in time, but it taught me to cut scope.

Most of this starts on Instagram before it becomes a page.

If you like watching process, that is where I post first.